Showing posts with label playtest. Show all posts
Showing posts with label playtest. Show all posts
Sunday, February 26, 2017
Crosstown Traffic
Since Heidi didn't arrive until after Matt's playtesting session, and she tends to be the photographer, we have no photos of the event. So here's a screenshot of Matt's description on the Expedition Prototype Con website, just because it looks all official-like.
Crosstown Traffic got an excellent, hard-hitting critique from several players. Matt was especially looking for a better reward system for the drivers, and a lot of good ideas about that were shared. The components and basic play mechanisms were praised, and various suggestions were discussed for production.
Besides some great game-testing, Matt really appreciated the roundtables about Kickstarting and approaching game publishers. He left with his brain extremely full.
Monday, July 11, 2016
Dice Tower Con
Dice Tower Con is a 5-day 24-hour board gaming convention that takes place in Orlando in July. We attended the 5th annual DTC as first-time attendees/volunteers this year. Thousands of gamers attended, so there was always someone awake to play with! Here are Heidi and Matt, posing in front of hoards of enthusiastic board gamers.
Unlike Prototype Con, where everyone was sharing their games-in-progress, DTC is mostly for playing published games. However, we did get to try a few interesting prototypes like these:
Back to Back is a martial arts game in which you and your partner work together to defeat the bosses and their gang members. It was pretty exciting and we did manage to pull together a win at the last minute, but it was close! On the right you can see Peter Davis, the designer. He is from the Colorado Game Designers Guild.
Drunken Sailor is a game in which the bartender must serve sailors and pirates their preferred drinks to keep them happy and win the gold. The game caught Matt's eye initially because it uses gold pieces similar to those in Dead Man's Hand! Designer Barb Hirschfelder had created these clever treasure chests for storing the gold. We also played another of Barb's prototypes about building a zoo in the Tower of London (based on the history of the Royal Menagerie). Barb blogs at 3 Dog Games.
Of course we also had a great time trying out Dead Man's Hand with lots of new players. The game recently criss-crossed the country on a road trip from Florida to New Mexico and back. By the time it reached DTC it had new rules scribbled on most of the cards... a little hard to read but a lot more interactive during game play! Our new friend Tonya described the game as being multi-leveled, both simple enough for kids or casual gamers, but with details interesting enough for more serious players, in the way that a Pixar movie appeals to kids but has the subtler jokes build in to entertain adults, a fun comparison. A memorable moment was when a security guard stopped by to watch us play. We invited him to join in but he regretfully told us he was on duty.
Matt says "It was great to make contact with so many gamers and receive cutting edge criticism and welcomed praise for Dead Man's Hand. Everyone's input will lead to a strong appearance at Prototype Con next year. Besides that, it was lots of fun! It was great seeing old friends, making new friends, and playing games with all of them. Kudos to Kelly Adams, whose game Veggie Garden we saw at Prototype Con (just after she literally dreamed it up) which is now in production from Quick Simple Fun Games! Thanks to Rudy Currier, another Prototype Con friend, for donating Pirate Attack for the DTC raffle. I was also happy to touch base with Brian Fiore, demoing his Wendigo Games prototypes."
Of published games, we played Celestia, Quadropolis, Holmes, Splendor, Kodama, Hanabi, The Grizzled, Sushi Go, Fluxx, Ticket to Ride (United Kingdom), Carcasonne Over Hill and Dale, Spike, The Mansion of Madness, Tzolk'in, Code Names, and watched some interesting game play of Scythe, Medina, Forbidden Planets, and Kings of Air and Steam.
Unlike Prototype Con, where everyone was sharing their games-in-progress, DTC is mostly for playing published games. However, we did get to try a few interesting prototypes like these:
Back to Back is a martial arts game in which you and your partner work together to defeat the bosses and their gang members. It was pretty exciting and we did manage to pull together a win at the last minute, but it was close! On the right you can see Peter Davis, the designer. He is from the Colorado Game Designers Guild.
Drunken Sailor is a game in which the bartender must serve sailors and pirates their preferred drinks to keep them happy and win the gold. The game caught Matt's eye initially because it uses gold pieces similar to those in Dead Man's Hand! Designer Barb Hirschfelder had created these clever treasure chests for storing the gold. We also played another of Barb's prototypes about building a zoo in the Tower of London (based on the history of the Royal Menagerie). Barb blogs at 3 Dog Games.
Of course we also had a great time trying out Dead Man's Hand with lots of new players. The game recently criss-crossed the country on a road trip from Florida to New Mexico and back. By the time it reached DTC it had new rules scribbled on most of the cards... a little hard to read but a lot more interactive during game play! Our new friend Tonya described the game as being multi-leveled, both simple enough for kids or casual gamers, but with details interesting enough for more serious players, in the way that a Pixar movie appeals to kids but has the subtler jokes build in to entertain adults, a fun comparison. A memorable moment was when a security guard stopped by to watch us play. We invited him to join in but he regretfully told us he was on duty.
Matt says "It was great to make contact with so many gamers and receive cutting edge criticism and welcomed praise for Dead Man's Hand. Everyone's input will lead to a strong appearance at Prototype Con next year. Besides that, it was lots of fun! It was great seeing old friends, making new friends, and playing games with all of them. Kudos to Kelly Adams, whose game Veggie Garden we saw at Prototype Con (just after she literally dreamed it up) which is now in production from Quick Simple Fun Games! Thanks to Rudy Currier, another Prototype Con friend, for donating Pirate Attack for the DTC raffle. I was also happy to touch base with Brian Fiore, demoing his Wendigo Games prototypes."
Of published games, we played Celestia, Quadropolis, Holmes, Splendor, Kodama, Hanabi, The Grizzled, Sushi Go, Fluxx, Ticket to Ride (United Kingdom), Carcasonne Over Hill and Dale, Spike, The Mansion of Madness, Tzolk'in, Code Names, and watched some interesting game play of Scythe, Medina, Forbidden Planets, and Kings of Air and Steam.
Wednesday, February 24, 2016
Pieces of Eight: Dead Man's Chest at Prototype Con 2016
What people were saying about Dead Man's Chest:
"Good interaction. The wheel is an eye catcher!"
"I hated it at first but once I got it I thought it was lots of fun."
"Please, please, please tell me it comes with that hat!"
"It feels so authentically pirate! Is this a traditional pirate game I didn't know about?"
Vehicle at Prototype Con 2016
What people were saying about Vehicle:
"I love this, it's a really fun game."
"There's a lot of strategy element once you get deep into it."
"We need more crashes!"
"It made me think. Not a lot of games make me think."
"Your feature of having the race go underwater is great, I haven't seen that in any other game and i've played a lot of racing games."
"I would definitely add this to my game collection."
Monday, February 15, 2016
Prototype Con 2016
Matt will be attending the inaugural Prototype Con, February 19-21, 2016 in Kissimmee, Florida, where he will be playtesting both Vehicle and Pieces of Eight: Dead Man's Chest.
Check out Prototypecon.com.
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